League
The season's league. The game assigns you an opponent of your level (±2) and it stays fixed until you play it, so you can't reroll until you get a weak one. Worth 3 / 1 / 0.
Arcade football manager to play with friends.
Build your club, your stadium and your squad, and the matches are played: you control one player with the keyboard (or with your thumb on a phone) against the computer, for league points, in two-legged challenges or live against a friend.
Picadito is a tribute to Bola Social Soccer (2010), the Facebook football manager where you built your club and then played the matches yourself. Same idea: illustrated panels, chunky buttons, isometric club grounds that grow with your club, and arcade matches in the style of old PES and FIFA.
The economy is simple and honest: you earn Bollars by playing and from your stadium's gate, and spend them on stands, Market players or training at the Academy. That makes your team play better and your stadium earn more.
You control one player on your team; the rest of your team and the whole opponent are run by the computer. Control switches on its own to the teammate who receives a pass, and you can also switch by hand. Arrows with your right hand, actions with your left:
| Key | With the ball | Without the ball |
|---|---|---|
| Arrows | Move | Move |
| E | Sprint (the ball runs looser) | Sprint |
| A | Shoot where you aim | Slide tackle |
| S | Ground pass | Press |
| D | Cross / lofted pass | Hard tackle |
| Space | Switch to the teammate closest to the ball | Switch player |
| P | Pause | Pause |
On-screen controls show up: a floating joystick that appears wherever you put your thumb on the left half (pushing it to the edge is sprinting) and three big buttons — Shoot, Pass and Cross — that become Slide, Press and Tackle without the ball. You hold them to charge, same as the keys.
Everything is played from the Play panel and the Friends panel:
The season's league. The game assigns you an opponent of your level (±2) and it stays fixed until you play it, so you can't reroll until you get a weak one. Worth 3 / 1 / 0.
You pick the opponent. It pays Bollars and experience, but no league points.
Like the original: you play the first leg at home against your friend's team (run by the computer) and your friend gets a “you've been challenged” to play the second leg. Aggregate wins. If they don't play the second leg within 3 days, the challenger wins. It counts as one league match for each.
Both play the same match at the same time, each with their own team. The invite lasts 5 minutes. If someone disconnects for more than 20 seconds, they lose 0 - 3.
The stadium is built piece by piece: 4 stands, the pitch and 4 decorations (lighting, scoreboard, signage and flags). Each spot holds one model; to change it, you first sell the current one (you get 50% back) and then buy the new one. Tapping a stand on the grounds opens that spot. The good models require a club level.
| Model | Cost | Capacity | Luxo | Club level |
|---|---|---|---|---|
| Tablón de madera | 600 | 1,250 | 0 | — |
| Popular de cemento | 2,200 | 2,250 | 2 | — |
| Platea techada | 3,800 | 2,000 | 10 | 3 |
| Doble bandeja | 4,800 | 3,250 | 4 | 4 |
| Palcos VIP | 6,500 | 1,200 | 25 | 5 |
| Monumental | 9,000 | 4,250 | 12 | 6 |
(capacity × 0.5 + luxo × 60) × attendance. Attendance is 1 if you win, 0.6 if you draw and 0.3 if you lose. Luxo is what the pitch, decorations and boxes add: that's why they pay off even without adding seats. Example: the starting stadium (5,000 seats, luxo 2) after a loss brings in 786 Bollars.| Rarity | Players | Cost (Bollars) | Club level | Academy ceiling |
|---|---|---|---|---|
| Bronze | 44 | 250 – 700 | 1 | 66 |
| Silver | 30 | 1,550 – 3,500 | 1 – 3 | 76 |
| Gold | 18 | 5,050 – 10,450 | 3 – 6 | 88 |
| Legend | 8 | 20,750 – 36,950 | 7 – 10 | 99 |
You train players in real time: pick a player and a stat, pay, leave them training and come back to claim it. Each session adds 1 point. There are 3 slots at once (a finished one you haven't claimed still takes its slot) and a golden dot on the toolbar tells you when something's ready.
Each rarity has a ceiling you can't pass (youth 58, legend 99). The higher the stat, the longer the next point takes, and near the ceiling it also costs more. Training is the cheap but slow way; the Market, the fast and expensive one.
| Tier | One point (far from the ceiling) | Base duration |
|---|---|---|
| Youth | 25 Bollars | 2 min |
| Bronze | 40 Bollars | 3 min |
| Silver | 100 Bollars | 6 min |
| Gold | 250 Bollars | 12 min |
| Legend | 600 Bollars | 25 min |
+10 XP per win, +4 per draw and +1 per loss. Every 50 XP you level up, and your level unlocks better stands and players.
The rare currency. You earn them on reaching levels 3, 5, 10, 15, 20… and on each season's podium. They're spent on redesigning the club crest.
A season lasts 14 days. League matches and challenges count. The season table sorts by points, then goal difference, then goals for; the all-time one, by level, experience and Bollars.
| Place | Bollars | Gems |
|---|---|---|
| 🥇 1º | 15,000 | 3 |
| 🥈 2º | 9,000 | 2 |
| 🥉 3º | 5,000 | 1 |
Everyone else who played at least 3 matches gets 1,500 Bollars for taking part.